IO Interactive demos Hitman at PC Gamer Weekender
Square Enix and IO Interactive display Hitman at PC Gamer Weekender:
The presentation began with the opening cinematic of Hitman
IO Interactive started by saying that the benefit of a digital release is they can edit it all the way up to release. They gave a brief overview of some of their new features. Opportunity system gives players guidance to solve the mission. Default settings tell you where to go with waypoints and gives you basic instructions. IO Interactive has made it easy for users to disable the majority of these guidance features. They have been watching players on Twitch and receiving feedback to tailor the game to be a high quality user experience.
One of the new big features is elusive targets. This is a target, one or multiple characters, sometimes with body guards, which spawn for a certain amount of time in the universe. However, if you miss your chance to kill them, you’ve missed it forever. This allows a “once in a lifetime experience” and creates a “ultimate super cool Hitman fantasy.” As you complete elusive targets, you unlock custom suits – for example the iconic suit from Hitman Bloodmoney. IO Interactive said “we fully expect there will be legends within the community.”
There will be legends within the community.
One of the new features is procedural generation of characters. This allows the engine to combine different hats, different trousers and different t-shirts when generating NPCs so there will “be less twins”. IO Interactive have increased the graphics to make light and water look hyper realistic. Light-scattering and realistic time of day allows for an immersive world. The water is integrated into the physics: there are rolling waves and interaction with the water causes the water to react accordingly. You can see through every single window with an interior inside. “It is a portal to the inside.” This adds to the “full open world”.
Hitman is able render its textures in 4k and they claim it is “playable on enthusiast cards (AMD FuryX @45fps).” Hitman will be one of the first games to ship with DirectX 12 support. This allows “better multi-threading, increased performance where CPU bound, better experience for laptop gamers (because CPU is often underpowered), asynchronous compute on AMD cards for significance performance gains.” However, they did concede that it was the early stages of development.
Hitman will be one of the first games to ship with DirectX 12 support
IO Interactive gave us a demo of the game. The graphics are awesome. The first thing we see is dynamic lighting shining behind a realistic looking fountain. The animation of the NPCs is quite realistic, although still retaining the slightly odd swinging of arms when walking (is that just me who thinks it’s weird?) Inside the palace, where the entire building has playable rooms, the NPC voices echo throughout the marble rooms. Outside you can see building in the background. What I like is that the new Hitman seems to be much more sandbox than Absolution. It’s just a shame it’ll be released in episodes and not at once. Hopefully this will encourage IO Interactive to constantly upgrade and update Hitman’s features.