Clausewitz Maya Exporter – an easy modding solution for Paradox Games
Stellaris – Developers Aiming for the Stars – Pt. 2 “Experiences and Modding”
Paradox Interactive announced Clausewitz Maya Exporter tool which allows easy modding for games running the Clausewitz Engine. Paradox is know for making highly ‘modable’ games. This has lead to some amazing creations in games like Cities Skylines. Paradox announced in their video release on Monday, Aiming for the Stars Pt. 2, that it will release a tool, the Clausewitz Maya Exporter, that will make it easier to mod games running the Clausewitz Engine. It will provide full support for the upcoming Hearts of Iron IV and Stellaris, and partial support for Europa Universalis IV and Crusader Kings II. Henrik Fåhraeus, Game Director for Stellaris said “modding has always been a core part of our games. Many fans of ours became exposed to our games through mods and working with these users and creators has always been important to us, The community has been asking for more total conversion mods and we want to make it easy as possible for our talented fans to make them”
“Modding has always been a core part of our games” – Henrik Fåhraeus
All of this means that Stellaris will be Paradox’s most mod-friendly game yet. Joakim Andreasson, Game Designer for Stellaris, said “any gameplay exposed to the player in Stellaris should be moddable. So our modders can change pretty much every value, most of the game rules, and the content they see within the game.” The content has been made mod-friendly because a great deal of it has been put in scripts.
The Clausewitz Maya Exporter is now available for modders through their Paradox Plaza account, but will be fully released alongside Stellaris on May 9th. Stellaris is available for pre-order, with several different packages. Developers Aiming for the Stars is the second part of a video series by Paradox. Maya is a programme developed by Autodesk for 3D animation.