Cities: Skylines – Natural Disasters Announced
That’s a nice city you have there: it would be a shame if something were to happen to it
Today, Paradox has announced Cities: Skylines – Natural Disasters. The oldest city-building gamers around will remember the integral part natural disasters played. My oldest memory is SimCity 3000 Unlimited. Just when you thought you had a nice little city going, a meteor would strike down in the heart of your city, or a huge fire would break out. Back then, you would have to respond with fire and police markers. Well, finally, Paradox has announced that Cities: Skylines will have natural disasters.
What to expect?
The features announced by Paradox are as follows:
- Deep, Impactful Gameplay: Keep your city going through the devastation of several possible doomsday scenarios, from towering infernos to the day the sky exploded
- With Great Power Comes Great Response Abilities: Plan for, and respond to, disasters using early warning systems, countermeasures, and new disaster responses such as helicopters and evacuations – finally, a Paradox game where “Comet Sighted” actually means something
- Radio Saved the Video Game: Citizens can go Radio Ga-Ga with a new broadcast network, helping to rapidly spread evacuation warnings and emergency alerts – or simply relax to new in-game music stations
- An Objectively Good Feature: Scenario Mode allows players to design custom game objectives, including custom starting cities, win conditions, time limits, and more – and share scenarios to Steam Workshop
- Chirpocalypse Now: Heck yeah, new hats for Chirper
City Mayors will be able to manually activate disasters and react or set them to occur automatically. We speculate that you’ll be able to toggle disasters on and off depending on preference. There will be a new scenario mode where you’ll be able to unlock new achievements, which will add more depth to the game. Do you have what it takes to deal with the “deep impact of Natural Disasters”?