Planning a New Real-World Stockholm District on Cities: Skylines
Stockholm City-Planners will use Cities: Skylines to design ideas for new city district:
Stockholm city-planners will design a new district on Cities: Skylines with the help of Paradox Interactive on September 3rd and 4th. The new Stockholm distinct is “one of Europe’s largest urban development projects focusing on long-term sustainability… which will add 12,000 new residences and 35,000 work-spaces, providing much-needed growth to a city that has suffered a shortage of accommodations for its increasing.” The Swedish Building Services, Svensk Byggtjänst and officials from the city of Stockholm have organised this workshop with support from Paradox Interactive.
We are thrilled that Cities: Skylines was chosen to help contribute to this change right in our own backyard
“More and more people are realizing the potential that games have – they’re already a medium that engages people all of all ages and countries, to develop and influence all aspects of our society. We truly commend the City of Stockholm and The Swedish Building Services in their ambition to find new and forward-thinking ways of solving real societal challenges,” said Susana Meza Graham, COO of Paradox Interactive. “We are thrilled that Cities: Skylines was chosen to help contribute to this change right in our own backyard, and are excited to work with all involved parties to bring this project forward, not in the least our very dedicated community of players and fans.”
Furthermore, Cities: Skylines players not just in Sweden but across the world will be able to contribute to the design and planning of the new district. Alexander Oberroither, one of the most active modders in the project will fly from Austria to Stockholm to personally take part during the workshop.
Here’s a look of the Norra Djurgården district designed in Cities: Skylines:
Erik Kalmaru, head of communications at the Swedish Building Services, said: “A citizen dialogue that functions well is key for urban city planning, now and in the future. Computer games have shown to be a very effective tool to build engagement and generate ideas, but also to visualize the process. We undertook a previous project with Minecraft and Mojang which developed into a project spanning the world, and we look forward to seeing what using Cities: Skylines as a tool will generate.”
This is just another example of developers using computer games to solves real life problems. Eve runs Project Discovery where players are rewarded for recognising patterns and themes in high resolution pictures of human cells.
Here’s a few of our own realistic cities built on Cities: Skylines: